Author Archives: steveo
The party are looking for a lost island ruin. They discover that one man actually visited the ruins and can tell them exactly where it is – the only problem is that he’s a scurvy pirate scallywag known for his drunken rages, but equally known for his detailed diary.
The characters are “time tourists”, they travel back in time with “tethers” that let them observe, but not interact with the past, so they’re in no real danger from disease, dinosaurs, Sir Guy, etc…
Another week, nephew, another lesson in the life of an adventurer. If there is one bit of advice I hope for you to take away from these letters of mine, let it be this – when an adventurer says that a road is “well-traveled and secure”, what he actually means is that the road is […]
Because I was asked, I’ve gone ahead and finished my games page. Right now, only my three public games are on there, but I’ll be updating the page as I add projects like Dynamo to it. And, since I’ve already got the business license for the name, I’ve decided to go with Suburban Robot Games […]
So that’s it, NaGaDeMon is over and Dynamo went without getting the last few playtests in that I wanted to run. I’ve finished up the game document anyway, minus a few of the narrative items that I wanted to test out and don’t feel comfortable including without making sure they work. Here’s the game document […]
The party are looking to make their fortune in the lucrative arena of dragon hunting. Notables in the kingdom pay handsomely to dine on dragon tongue and dragon eggs at their fetes, and a whole subculture of professional dragon hunters has sprung up, although the life expectancy in that line of work is short to […]
The characters are all employees at a mining colony at the furthest periphery of Humanity’s galactic reach. One day, a message comes in from Earth – top priority.
Dynamo playtested extremely well last night. I ran the group through a pretty basic interrupted job / track down interrupters / uncover villainous plot adventure format and the system was more than adequate to the task. Early on there was some questioning about the points system – if I can dump all my points into […]
Tonight we’re ready for the first playtest of Dynamo!
I’ve just decided, for no other reason than because I’m a fan of his, that the mass power event of Dynamo will be based loosely on A.C. Doyle’s The Poison Belt.