Author Archives: steveo

Uncle Dungeoning Ma’att – #6 The Nu Chi Compound

Well, Nephew. Perhaps after reading my latest adventure, you’ll begin to believe me that the dungeons are more than simply constructs doodled onto the paper of our world by all-seeing gods who play games with dice and men’s lives. I’ve been to a dungeon that was created by the hands of men and, this time, [...]

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Introducing Generala

A while back, I got the idea in my head that I would write a stripped down dungeon bashing RPG system and run a game using it. I first thought about basing it on an adapted version of Jeff Dee’s TWERPS system; this was after I had unpacked some of my gaming stuff and found [...]

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V’Tor’s Altar

Matt Jackson posted a little contest on G+ to flesh out one of his maps into an adventure. Despite my best efforts, I got inspired.

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Uncle Dungeoning Ma’att – #5 Shadowhome

Nephew, I received your last letter and must admit that your defense of Dungeon Land dogma is most distubring to me, as I believed you, among all my relatives, to be the most open minded and willing to consider the possibilities. Common wisdom states that dungeons spring forth from the land wholly formed and ready [...]

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Uncle Dungeoning Ma’att – #4 The Marsh Mines

Nephew, if I’d ever convinced myself that I could take on the professional adventuring life myself, the events of the past two weeks would have convinced me of my error. However, if I had to suffer to get here, then the reward was all the sweeter. Ferguson has taken me to an ancient dungeon, one [...]

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American Auror template answers

A few sessions ago, I handed out a questionnaire to my group to help me define what my players were expecting from this campaign. I’d already thrown the idea out to them with my pitch summary (“It’s Gangster Squad meets Harry Potter“) and knew they liked my ideas so far. I gave it some time [...]

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The Art of the Double-Tap

I’m currently writing the American Auror campaign plots and I’m structuring it using a method I’ve used in the past to write long campaigns which I call The Double-Tap. I’m not going to take you through the plot build-up of American Auror, but I’ll walk you through another campaign where I’ve used the double-tap to [...]

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Uncle Dungeoning Ma’att – #3 The Wizard’s Sleeve

Success, nephew! I have my first proof that dungeons may not be spawned by the Dungeon Land itself for the sole amusement of adventurers! Now, I know what you’re thinking, one dungeon does not constitute proof of the whole, but nephew! What a dungeon!

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American Auror

Recently, I watched the Gangster Squad trailer and thought, “that looks like a fun setting for an RPG campaign – but what it’s really missing is magic.” It was a stupid idea, but exactly the kind of stupid idea that could eventually lead to something awesome. Somewhere in the back of my head, the part [...]

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The Myth of the Fake Geek Girl

This is kind of ranty, so if that’s not your bag you don’t have to read on. Last night, someone I follow on G+ made a flame bait post about fake geek girls. He prefaced with a girl in a snazzy costume and a snarky comment about how this fake geek girl, with her awesome [...]

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