Category Archives: rpg

Campaign idea I’ll never use soon – The Library

The main hall of The Library has a tiled marble floor depicting the Earth as seen from space branching out into fragments of nearly identical Earths, sort of like the CBC logo. Each of the multitude of halls and exhibit rooms branching off from the main hall house not an organized collection but a haphazard […]

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Campaign idea I’ll never use – Acroamia’s Got Talent

The characters are professional adventure entertainers. A beholder follows each character, magically broadcasting their exploits around the kingdom. It doesn’t take long for the other competitors to start banding together in groups to survive, so the player characters join forces with each other. They gear up by getting sponsors through heroic deeds. The competition is […]

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Campaign idea I’ll never use – The God Makers

The local religioustry of Generic Fantasy City #7 has put out a general call for reps from the various social organizations in town. Many of the factions will not view this as a great honor and will likely send unskilled and/or untrustworthy but immensely replaceable members – ie. the player characters. Turns out, the mystics […]

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Campaign idea I’ll never use – Galactic Smokejumpers

The party are freelance hazard mercenaries. They get hired to fly around the galaxy and drop into dangerous areas to perform rescues and recoveries. Natural disasters wrecking your planet and you need to get your family off? Call the Smokejumpers. Zombie disease outbreak and you need to recover some databanks? Smokejumpers. Space bus full of […]

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Campaign idea I’ll never use – Vehement

The party are part of a secret US government agency tasked with studying / protecting a cache of alien weapons and technology discovered in a cave in the New Mexico badlands. Thanks to a rosetta stone of sorts found in the Roswell crash, some of the text accompanying the find is translated. Phrases such as […]

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Intrigue, Part 1

One of the hardest things I’ve had to deal with so far in plotting out American Auror is in keeping the individual adventures intriguing. I’ve got plenty of story ideas at the campaign level, but I realized quickly that my normal adventure style of starting a bad event in motion and then letting the party […]

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Also posted in American Auror

Dynamo Updated

I’ve been distracted lately in working on Dynamo, which is the system I developed for NaGaDeMon. Like GENERALA before it, it’s kind of taken on a life of it’s own once people started playing it. Originally, the Dynamo rules document was a two-page slapdash thing that introduced character creation and the basics of game play. […]

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Also posted in nagademon

Uncle Dungeoning Ma’att – #13 The City of the Dead

Being dead twice in as many hours can have an affect on a person. As I said before, nephew, the first experience had a profound impact on me, one which I wish to process further before commenting on. My second experience, which I had as I was pulled down under the mountain, bouncing along the […]

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Also posted in dungeoning ma'att, maps

Campaign idea I’ll never use – Mystery Sentai

The characters are local civil servants of various types who work in an office building on the edge of town. It’s ancient, few people work there, and there’s constant wonder that it hasn’t been closed down to save money. Then, one day, they’re in a garage area that nobody goes to and suddenly a door […]

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Campaign idea I’ll never use – Elementary, Dear Data

The players are asked to restat one of their favorite previous characters and email the GM with a small bio and a bit about where the character was when last they left them. At the start of game play, all players hand their character sheet and bio to the person to their left.

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