Category Archives: rpg

Campaign idea I’ll never use – Elementary, Dear Data

The players are asked to restat one of their favorite previous characters and email the GM with a small bio and a bit about where the character was when last they left them. At the start of game play, all players hand their character sheet and bio to the person to their left.

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Also posted in Adventure Ideas

Campaign idea I’ll never use – Praying to the wrong gods

The gods are back, and they’re wrecking shit.

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Also posted in Adventure Ideas

Uncle Dungeoning Ma’att – #12 The Warren

As a man of science, I find myself, more often than not, on the side of rational behavior and not following the footsteps of men more prone to foolhardy actions. In short, nephew, left to my own devices I would choose cowardice over heroism every time. However, despite my enlarged sense of self preservation, even […]

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Also posted in dungeoning ma'att, maps

Campaign idea I’ll never use – Moonbillies

Geo-political conflict causes Earth to lose contact with its moon colonies.

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Also posted in Adventure Ideas

Campaign idea I’ll never use – A Little Peace and Quiet

The characters can stop time because of science.

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Campaign idea I’ll never use – The Lost Treasure

The party are looking for a lost island ruin. They discover that one man actually visited the ruins and can tell them exactly where it is – the only problem is that he’s a scurvy pirate scallywag known for his drunken rages, but equally known for his detailed diary.

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Also posted in Adventure Ideas

Campaign idea I’ll never use – Time Tourists

The characters are “time tourists”, they travel back in time with “tethers” that let them observe, but not interact with the past, so they’re in no real danger from disease, dinosaurs, Sir Guy, etc…

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Also posted in Adventure Ideas

Uncle Dungeoning Ma’att – #11 Agaricus, Lair of the Ants

Another week, nephew, another lesson in the life of an adventurer. If there is one bit of advice I hope for you to take away from these letters of mine, let it be this – when an adventurer says that a road is “well-traveled and secure”, what he actually means is that the road is […]

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Also posted in dungeoning ma'att, maps

Introducing Suburban Robot Games

Because I was asked, I’ve gone ahead and finished my games page. Right now, only my three public games are on there, but I’ll be updating the page as I add projects like Dynamo to it. And, since I’ve already got the business license for the name, I’ve decided to go with Suburban Robot Games […]

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The End of Dynamo

So that’s it, NaGaDeMon is over and Dynamo went without getting the last few playtests in that I wanted to run. I’ve finished up the game document anyway, minus a few of the narrative items that I wanted to test out and don’t feel comfortable including without making sure they work. Here’s the game document […]

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Also posted in nagademon