Category Archives: maps

Uncle Dungeoning Ma’att – #4 The Marsh Mines

Nephew, if I’d ever convinced myself that I could take on the professional adventuring life myself, the events of the past two weeks would have convinced me of my error. However, if I had to suffer to get here, then the reward was all the sweeter. Ferguson has taken me to an ancient dungeon, one […]

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Uncle Dungeoning Ma’att – #3 The Wizard’s Sleeve

Success, nephew! I have my first proof that dungeons may not be spawned by the Dungeon Land itself for the sole amusement of adventurers! Now, I know what you’re thinking, one dungeon does not constitute proof of the whole, but nephew! What a dungeon!

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Uncle Dungeoning Ma’att – #2 The Green Ravine

“Until now, you have seen standard dungeons,” Ferguson said over breakfast. I had to admit it was true, but couldn’t see how it could be otherwise. “Today, I will show you a dungeon that could only have been made by the natural evolution of Dungeon Land, made by the movements of a mountain.” “A cave?” […]

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Uncle Dungeoning Ma’att – #1 The Temple of Shadow

Nephew, I have done it! I have explored my first dungeon! And, although I found it exhilarating, I was left with more questions than when I went in.

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Uncle Dungeoning Ma’att – #0 Intro

I love dungeon crawls, always have. Used to be, a dungeon could pop up anywhere – under an old ruin, randomly stuck a sewer under the city, underneath a wizard’s tower. A few boxy rooms, rectangular hallways and some squiggly cavern portions were all you needed to map. Throw in a few orcs and a […]

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Galilee, wild west town

A couple years ago, a game developer I’d been chatting with occasionally on Twitter put out a call for a map maker to build some maps for a con game for him. After a bit of him not getting any takers, I decided to volunteer. I’d been playing with different map techniques in my own […]

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Back in the Game

It’s been a while since I’ve posted anything useful as far as gaming goes. Now that I have my blog back, I’d like to change that and start posting more of the materials I’ve developed and collected. To start, here’s a map I made not too long ago in Photoshop. I was playing around with […]

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