First Playtest Scheduled!

Tonight we're ready for the first playtest of Dynamo!

Based on last week's feedback from my group, I redesigned (and simplified) the character sheet. No longer are there primary and secondary powers, now there's a primary power and a modifier. Attack and defense have been merged into two stats instead of a listing for each ability.

I've also cobbled together a quick character creation document to hand out tonight, and I've got an adventure plot, although I want to wing as much of it as I can to test out some of the narrative ideas I have for the rest of the game structure.

rules_lite character_sheet

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