Uncle Dungeoning Ma’att – #2 The Green Ravine

dungeoning_maatt

“Until now, you have seen standard dungeons,” Ferguson said over breakfast. I had to admit it was true, but couldn’t see how it could be otherwise. “Today, I will show you a dungeon that could only have been made by the natural evolution of Dungeon Land, made by the movements of a mountain.”
“A cave?” I asked, not sure what he was driving at.
“Better. A dungeon of such beautiful green that you will need another word to describe the color.”
“Well,” I replied, “let’s be on our way then! I’m always up for a color-based puzzle.”
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Uncle Dungeoning Ma’att – #1 The Temple of Shadow

dungeoning_maatt

Nephew, I have done it! I have explored my first dungeon! And, although I found it exhilarating, I was left with more questions than when I went in.
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Uncle Dungeoning Ma’att – #0 Intro

I love dungeon crawls, always have. Used to be, a dungeon could pop up anywhere – under an old ruin, randomly stuck a sewer under the city, underneath a wizard’s tower. A few boxy rooms, rectangular hallways and some squiggly cavern portions were all you needed to map. Throw in a few orcs and a couple of other random monsters, a couple deadly traps, and a few bales of treasure, and you’ve got an adventure.

Even in my early days of gaming in the 80′s, I was never satisfied with that. I always wanted dungeons to have a purpose and a design.

This is a new personal project I’ve started, more for my benefit than anything. Each week, I’m going to design a new dungeon and write up a bit of flavor text to go along with it. I’m not going to flesh out every corner of the dungeons, and I won’t be putting any monsters or treasures (and probably few traps) into them, but I will be explaining what the dungeons actually are and why they’re there.

Maybe you folks will find them useful, maybe not. But if you do enjoy them, be sure to leave a comment. Click through for the intro text.

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Galilee, wild west town

A couple years ago, a game developer I’d been chatting with occasionally on Twitter put out a call for a map maker to build some maps for a con game for him. After a bit of him not getting any takers, I decided to volunteer. I’d been playing with different map techniques in my own games, I thought I could whip up something halfway decent – maybe not professional quality, but certainly usable for a con.

Well, turns out I was a bit off the mark in my expectations. He wasn’t wanting large-scale, continent-wide maps, which were what I’d been doing up to that point, he needed a town. And he didn’t need just any town, he needed a believable wild west town with surrounding territory that included places for shootouts and bandits and – well, you can probably see where it was heading.

But I wasn’t going to back down, I accepted the challenge. I took a few days to research wild west towns because, while I’ve seen lots of Terrence Hill / Bud Spencer movies, I have no real concept of what a wild west town was actually like. But, after reading up on the subject, I was fairly confidence I could produce if not a realistic town then at least a believable one.

He was pretty happy with the maps when I finished them, so I guess I succeeded.

I never heard how his con run went, and I have no idea if he tried to sell the game as a module after the con, so I hope I’m not stepping on toes here, but I really like these maps and want to share them. So here they are. Hopefully someone can use them.

(warning, these are print quality resolution)

Countryside Map
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GM’s version of the surrounding territory
Handout version of the surrounding territory

Spanish Mission Map
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Spanish mission GM’s map
Spanish mission legend (sorry, I have Adobe pro on my laptop but not my desktop. I’ll merge these tomorrow)
Spanish mission handout

Countryside Map
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Town of Galilee, GM’s map
Town of Galilee legend
Town of Galilee sketched handout

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Cannon Fodder Fighters

Here’s a handful of fighters I used in my fantasy campaign. I originally created them when the players visited a militarized area of Amity and I needed a couple dozen uniformed, armed guards.
I’ve since used them in other settings, just color shifting them and messing with the logos on their chest. The players always know they’re in for a fighty good time when I place a handful of these guys on the table.

fighters

If you haven’t done so yet, please check out Paper Monsters, the G+ paper minis community I opened a week or so ago.
https://plus.google.com/u/0/communities/104510321164262152497

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Paper Minis

I like paper minis. I like being able to whip up a few beasties the week of a game and not have to worry about painting or sanding or getting out the green stuff and working over flashing. My group has gotten used to me pulling out my little photo box that I keep my paper minis in, and they’ve come to appreciate the notion that anything could be in there.

I’ve created a Google community that so far hasn’t drawn much attention, but I’m still posting my stuff there.

https://plus.google.com/communities/104510321164262152497

Here are some figures I’ve already posted there -

minis

Bugbears
Bonebeaks
Zombies

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Back in the Game

It’s been a while since I’ve posted anything useful as far as gaming goes. Now that I have my blog back, I’d like to change that and start posting more of the materials I’ve developed and collected.

To start, here’s a map I made not too long ago in Photoshop. I was playing around with new techniques for creating hand-drawn maps digitally, without the use of a Wacom. I really like the result. The map is done by making rectangular shapes over the grid, then stroking the borders of those shapes and giving them an outer glow. The glow provides a mask for the outer shading. I finish it up with columns, doors, etc. as detailing.

I wish I could remember what the setup was for this map so I could provide a legend, but I have no idea. So here you go, a random map for you to fill in and use as you see fit.

http://www.steveospage.com/rpg_stuff/dungeon.pdf

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Totally Fucking Awesome, Reloaded

And just like that, That’s My Blog is back.

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It’s time for a Lipsum post!

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Hello world!

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

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